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Wizard Amulet

This was a hero object I made as a part of a larger environment for a final project (which can also be found on my artstation). I used maya to model it, Substance Paint to texture it, and used Unreal to light/stage it. Additionally, I used a high to low poly pipeline to keep the polycount relatively small and not explode my laptop when rendering :)

the amulet

the amulet

turntable with wireframe and normal maps